Use command `/hk` ingame, it will show version info if it's properly working

Changes compared to old .bin version:
- 690004XX target conditions do not check 2.5m height/depth anymore
- 422XX conditions now do check if they're specced, you should use FlagList conditions instead
   exception has been made for 422222090, let me know if you need this for any other reason
- 69010004 Blade Fluidity behavior changed to be false at level 0 (instead of true in .bin.. which was a bug)

== Bump version number ==

Changelog 2025.06.09_test1:
- add spicy support for NEO clients

Changelog 2025.06.05_test2:
- moved qol (zoom and fps) to a separate plugin

Changelog 2025.06.05_test1:
- add /zoom and fps slider settings

Changelog 2025.05.30_test3:
- fix 422xxxxxx and hk="ignore-cd" conditions

Changelog 2025.05.30_test2:
- fixed for NCW 119 (unpacked clients only)
- fix distance conditions like 69000100

Changelog 2025.05.30_test1:
- enable support for 28/05 patch (unpacked clients only) TW 109

Changelog 2025.05.19:
- add support for unpacked clients

Changelog 2025.03.14_test1:
- version bump

Changelog 2025.03.13_test2:
- fix crash on name="" conditions

Changelog 2025.03.13_test1:
- fixed for EU/NA patch 106 and prepared for future clients
- removed /hk-items

Changelog 2024.12.25:
- fixed for KR patch 107

Changelog 2024.10.29:
- fixed Authentication errors for some users
- fixed update logic

Changelog 2024.10.26:
- fix for the NEO patch: NCW 92+, TW 92+, KR XX+

--

Changelog 2023.11.15:
- fix for KR patch 30

Changelog 2023.10.28:
- fix for KR patch 20+

Changelog 2023.08.31_v2:
- bump version number

Changelog 2023.08.31:
- update for ~KR_11
- added "/skilllog" or "/log" chat command that shows last few used skill ids
  
Changelog 2023.07.27:
- fix packet spam issues causing high ping and disconnects
  might no longer work with older clients (before EU/NA yeti or TW bird)

Changelog 2023.07.05_beta1:
- fixed hk="prop-percent"
- value="" now accepts 64 bit values
- added target-id="" which allows checking commands against any nearby npc, without facing the npc
	this uses gameobject ids that look like `1160590357692788` so NOT .bin file ids!

Changelog 2023.06.27_beta1:
- "prop-percent" should now work when "hp" is larger than 2,147,483,647 (yeah)

Changelog 2023.06.14_beta1:
- recompiled in attempt to fix magical TW disconnect issues..
- added "/hk-aliaslist-all" chat command to dump all effects to .csv, even those without name/description
- added hk="var-id" to check if skill is specced
  usage: <condition hk="var-id" skill="xxxxxx" op="eq" value="3" />
  special value: -2 => failed to get pointers
         -1 => no variation id found, skill not specced?
         0 => default(?)
- added hk="internal" for private use and hk="external" for external plugins
- plugin priority changed to 4 to allow the above to work

Changelog 2023.05.21_v2:
- fix the ingame version number

Changelog 2023.05.21:
- update for ~KR_192 and maybe latest TW

Changelog 2023.03.26:
- clean up a lot of code in attempt to fix the network disconnect errors on 3rd specs

Changelog 2023.03.17:
- this is the same version as 2023.03.16_beta1

Changelog 2023.03.16_beta1:
- fixed time related crashes on-cd, off-cd, skill-time + some other crash

Changelog 2023.03.15_beta1:
- updated for TW patch 46

Changelog 2022.10.25:
- redo code for skillbook

Changelog 2022.10.24:
- fix crash when loading any character twice, caused by reusing previous char's skillbook

Changelog 2022.10.22:
- fix version number

Changelog 2022.10.20/21:
- added new <condition hk="xx"" /> syntax
- added /hk-aliaslist to dump AliasList to %UserProfile%/Documents/BnS
- removed some detours for plugin compatibility

Changelog 2022.10.16_v4:
- fix crash when EffectCatalog is unloaded, this fixes crashes on going through any loading screen
  or anything else that might unload your character(s)

Changelog 2022.10.16_v3:
- fix conditions failing on classes without summons (xd?)

Changelog 2022.10.16_v2:
- fix early loading screen crash + rng crash

Changelog 2022.10.16:
- (attempt) to fix a weird bug where going f8 or changing char crashes game 9/10 times, but only on specific pcs (2 cases so far)
- add Client.exe to .target_apps

Changelog 2022.10.13_v2:
- fix crash on target conditions when target has just died

Changelog 2022.10.13:
- fix a possible rng crash

Changelog 2022.10.12:
- fix unknown FlagList IDs causing crash
- reduce plugin priority back to 1
- disable unused stuff, less crashes on KR client
- update patterns to support KR client (but still doesn't work!)

Changelog 2022.10.11:
- update to support bard+card+vehicle patch

Changelog 2022.09.23_beta1:
- fix stack checking for bracelet and other 69xx conditions (mostly those that check "NOT active")
- make variation-id default to 1 when it doesn't exist, fixes HourGlass detection on WL 3rd
- add ingame commands /hk /hk-on /hk-off

Changelog 2022.09.18_beta1:
- add dirty fix to make "GE 0" return false if buff is not active (different from stacks = 0)
- fixed effect attributes (applies to Blade Fluidity conditions)

Changelog 2022.09.17_beta2:
- add some cheesy logic for summoned-use-only condition
- add summoned flaglist conditions

Changelog 2022.09.17_beta1:
- fixed 69000000 and 69000001

hi